IGN: It is December and I consider that is the primary replace of any variety we have had on Tunic this yr. That silence has solely deepened my curiosity in Tunic. How is the sport coming alongside?
ANDREW SHOULDICE, LEAD DEVELOPER ON TUNIC: Actually rather well. TUNIC has advanced lots since I first began on it, however up to now couple years issues have actually hit their stride. The sport began as a glance and a really feel, however the bigger overarching construction was form of nebulous. Now that the sport “is aware of what it’s,” making new content material and including polish principally simply form of clicks into place. New audio from Kevin (Regamey); new music from Terence (Lifeformed) — it is actually satisfying to see this factor come collectively.
Some time in the past I (briefly) swore off stage ornament — not as a result of it was unhealthy, however as a result of I adore it an excessive amount of. I can simply get misplaced in an area, including element, inserting blades of grass, that form of factor. Whereas I used to be nonetheless greyboxing lots of the sport, detailing like that wasn’t actually the perfect place to spend my time. So: earlier this yr we additionally introduced Eric Billingsley (@SparseGameDev: Spring Falls, Cuphead) to assist out with stage constructing and ornament. Now I nonetheless get to construct cool wanting areas, and with Eric’s assist issues have actually picked up steam.The silence is a difficult one. On the one hand, I really like speaking store about design and artwork, however I additionally wish to protect a number of the thriller. I do not wish to be overly valuable about preserving specific issues below wraps — it is extra concerning the feeling of moving into recent. It is like choosing up a rental cartridge and leaping into a brand new world you already know practically nothing about. I hope folks will get that have taking part in TUNIC.
IGN: COVID-19 has affected all of us in varied methods, and that undoubtedly consists of improvement groups. However you might be (mainly) a one-developer operation, so has COVID slowed you down in any respect?
ANDREW: In a couple of methods, sure, however the truth that we’re a small, already-distributed staff has largely mitigated issues. I did have to maneuver home up to now month, which is, as you may count on, not tremendous enjoyable throughout a world pandemic. There’s, after all, the ever-present low-hum of hysteria, however, effectively…
IGN: Has the size or scope of Tunic modified since we final noticed it a few years in the past?
ANDREW: Manufacturing has advanced from the metaphorical whiteboard-with-a-bunch-of-question-marks-on-it into extra of an actual, concrete to-do record. Now we’re principally simply transferring by it.
So far as scale/scope goes, I actually have a tough time judging that! Any time we put collectively a playable chunk for testing, folks all the time spend far more time than I count on: exploring, looking for secrets and techniques, replaying builds, and so forth. It is a good factor, however it means “how massive is it” is a tough query to reply.
IGN: Is the end line of the sport in sight now? Are you able to confidently say that 2021 goes to be the yr that all of us lastly get to play it?
ANDREW: No official-official date but, however I’m tremendous enthusiastic about ending TUNIC. Extra work has been performed on this recreation up to now yr than any yr earlier than, which feels actually good.
Ryan McCaffrey is IGN’s Government Editor of Previews. Follow him on Twitter at @DMC_Ryan, catch him on Unlocked, and drop-ship him Taylor Ham sandwiches from New Jersey at any time when potential.