“We’ve a number of initiatives within the works. Sadly, they’re undisclosed so there’s little or no I can share proper now,” says Klaus. “What I can inform you is there’s quite a lot of ambition occurring the early success of [Star Wars: Squadrons] within the studio, quite a lot of appetites to innovate”
When requested if these new initiatives are going to be unique IP or based mostly on franchises like Star Wars, Klaus revealed that the initiatives are a mixture of each. “What I’d say is it’s a mixture of innovation and fan-favorite manufacturers. Quite a lot of what we’re making an attempt to have is steadiness in our product vary. On high of that, I wish to say one of many key substances for us… may be very a lot on creating some experiences which are going to empower gamers via gameplay to experiment.”
Motive was based in 2015 underneath Jade Raymond, who’s since moved on to work at Google. Klaus took over in 2018 following Raymond’s departure and says the brand new initiatives are largely newer concepts, not inherited from any earlier administration. “I’d say it’s on the brand new aspect,” Klaus says and that EA is “all-in” on Motive establishing a reputation for itself and its concepts.
And Motive’s future may be very a lot the main target of Klaus’ new weblog which discusses the studio’s future following the discharge of Star Wars: Squadrons.
“I’m so proud and wish to congratulate the staff for transport its first full standalone sport, particularly in occasions as difficult as these,” Klaus writes. “It was a real ardour challenge and wasn’t straightforward, but it surely was an honor to see us pull collectively and ship a sport that followers and critics are having fun with[.]”
“It’s been robust, I’m not going to lie” Klaus revealed to IGN when requested about how the COVID-19 pandemic affected improvement on Squadrons. “This pandemic has hit all of us actually arduous and we needed to adapt. We’ve been working from residence since mid-March. The whole dev staff has been working from residence — nonetheless working from residence.”Klaus shared that EA has put security first and that the dev staff continues to earn a living from home. “We put quite a lot of effort into ensuring the elemental wants of our groups happen. So {hardware}, dev kits, software program, every little thing that was wanted for our groups to proceed to carry out virtually enterprise as traditional though it isn’t enterprise as traditional.”
Try Klaus’ full weblog and skim IGN’s review for Star Wars: Squadrons.
Matt T.M. Kim is a reporter for IGN.