today, including a brand new mode, a brand new expansion, and a complete overhaul of the game’s progression system. Let’s go through them.
First up, the new mode is called Hearthstone Duels and it takes the build-as-you-go deckbuilding gameplay that has been so popular across many of Hearthstone’s Solo Adventures of recent years and lets you take on other players. If you’ve played Dungeon Run, Monster Hunt, Rumble Run, The Dalaran Heist or Tombs of Terror, you’d have some idea of the format, but a key difference here is that Duels is structured like Arena, so players are striving for 12 wins, while three losses ends the run.
At the start of a run, players choose a hero, each of which has a bespoke hero power, and then builds their own starter deck of 15 cards to take into the run. These cards can be anything from the current legal pool for the mode, but instead of the usual limit of one copy of each legendary and two copies of each card of other rarities, Duels only allows one copy of each card, regardless of rarity. With each win, players can choose between different options to add cards to their decks, and – as anyone who has played the Solo Adventures would expect – powerful treasures will also be a fixture of the mode, allowing players to make truly over-the-top plays.
With each season, the heroes, hero powers, treasures and card pool will change. The debut season’s theme is Wizard Duels, so the ten heroes are pulled from the Scholomance Academy expansion. And in terms of the cards players can use, Season 1 will include the Basic and Classic sets, as well as Scholomance Academy, Curse of Naxxramas and One Night in Karazhan.
Duels will be a free game mode, although there will also be a Heroic Duels option for 150 gold or a Tavern ticket, with rewards based on how well you perform. The Duels beta officially launches on November 17, but there will be ample opportunities to play it before then. Players who pre-purchase a Madness at the Darkmoon Faire bundle (yes, that’s the next expansion – we’ll get to it in a sec) will get early access to Duels. How early? It’s running right now. And once November 12 rolls around, early access will open up for everyone.
Hearthstone Duels Screenshots
Old Gods, New Tricks
The Hearthstone team also announced the game’s next expansion, and it’s a doozy. Welcome to Madness at the Darkmoon Faire, so named because The Old Gods have chosen WoW’s iconic Darkmoon Faire as the site of their return. Yes, all four Old Gods are back as new legendary cards, and are packing game-swinging power. Not only that, but the set will also include four Old God Artifacts – powerful spells inspired by the original Old God card designs from Whispers of the Old Gods.
Across its 135 new cards, Madness at the Darkmoon Faire will also play host to a new keyword – Corrupt. Cards with Corrupt can be upgraded in hand by first playing a card of a greater cost than the corruptible card. In a neat touch, the corrupted card then gets a new, twisted version of its original artwork. This feels like a thoughtful new mechanic that should make for interesting deckbuilding, not to mention plenty of decisions within matches.
Madness at the Darkmoon Faire Announcement Cards
Madness at the Darkmoon Faire (MDF) will launch on November 17 (or Nov 18 in ANZ), but there are two pre-purchase options available now. The first bundle is $39.99 USD ($53.95 AUD) and contains 45 Madness at the Darkmoon Faire card packs, one random MDF legendary card, the N’Zoth card back and early access to Hearthstone Duels.
The Mega Bundle, meanwhile, costs $79.99 USD ($109.95 AUD) and includes 80 Madness at the Darkmoon Faire card packs, five golden MDF card packs, one random golden MDF legendary card, the playable N’Zoth Warlock Hero, the N’Zoth card back, Battleground perks and early access to Hearthstone Duels.
Final however on no account least, the staff has additionally introduced the largest overhaul to Hearthstone’s development system ever, and it’s approaching November 12. The change consists of an achievements system, a central Reward Observe, a quest revamp and an up to date profile web page. Let’s run via these.
Achievements have been requested for the reason that very starting of Hearthstone and so they’re lastly coming! The system will embrace a broad set of stats throughout each sport mode, will allow you to chase in-game accomplishments by class, and can even allow you to simply preserve monitor of your card assortment and ranked milestones.
One other enormous change is the shift to an experience-based reward system. Sure, with every new growth, gamers will have the ability to earn expertise by finishing quests, unlocking particular achievements and easily enjoying the sport, and in doing so make their manner via a 50-level Reward Observe. Alongside the best way you’ll be given gold, card packs, playing cards and cosmetics. And hitting degree 50 will earn gamers one in every of ten all-new hero skins. Buying a Tavern Move can even add bonus earnable objects to the Reward Observe, together with XP boosts and additional cosmetics.
As talked about, finishing quests now rewards gamers with XP to push them alongside their Reward Observe. There’ll, nonetheless, be much more quests to finish, with each day quests being joined by all-new weekly quests. You’ll get three in the beginning of every week, and like each day quests, one weekly quest could be re-rolled every day.
Lastly, as of November 12 every participant will now have an in-game profile web page with lifetime stats for his or her accounts. Good.
Hearthstone’s New Development System & Reward Observe